WINDRUNNER SKILLS
- SHACKLESHOT
- POWERSHOT
- WINDRUN
- FOCUS FIRE
WINDRUNNER'S SKILL BUILD
LEVEL 1 - SHACKLESHOT
LEVEL 2 - POWERSHOT
LEVEL 3 - POWERSHOT
LEVEL 4 - WINDRUN
LEVEL 5 - POWERSHOT
LEVEL 6 - WINDRUN
LEVEL 7 - POWERSHOT
LEVEL 8 - WINDRUN
LEVEL 9 - WINDRUN
LEVEL 10 - FOCUS FIRE
LEVEL 11 - FOCUS FIRE
LEVEL 12 - SHACKLESHOT
LEVEL 13 - SHACKLESHOT
LEVEL 14 - SHACKLESHOT
LEVEL 15 - STATS
LEVEL 16 - FOCUS FIRE
LEVEL 17 - STATS
LEVEL 18 - STATS
LEVEL 19 - STATS
LEVEL 20 - STATS
LEVEL 21 - STATS
LEVEL 22 - STATS
LEVEL 23 - STATS
LEVEL 24 - STATS
LEVEL 25 - STATS
WINDRUNNER'S ITEM BUILD
STARTING ITEMS
RING OF PROTECTION
IRON BRANCH x3
HEALING SALVE
TANGO
MID GAME ITEMS
RING OF BASILIUS
PHASE BOOTS
MAGIC WAND
LATE GAME ITEMS
SCYTHE OF VYSE
MEKANSM
FORCE STAFF
HELM OF THE DOMINATOR
OBSERVER WARD
WINDRUNNER'S SKILL GUIDE
Shackleshot
Shackleshot is one of the best disables in the game with a long duration stun that can hit one or two heroes with one of the longest stun duration in the game. If you do not hit a unit or tree behind the target, they instead receive a mini stun which still has it's useless, such as to stop a hero channeling an ability.
Powershot
Powershot is a long range skill shot that if used correctly, can be a fantastic nuke and get you kills every team fight. It does less damage the more units it passes through, but always use it to open a fight and every time it comes off cool down in that fight, if you can land them that is. Doing so will ensure you a kill, though it can be mana intensive.
Windrun
Windrun gives Windrunner the ability to tank, chase, run or simply get into position for her Shackleshot, Powershot or even her ultimate Rapid Fire in some cases. The skill gives you a significant speed boost, a 100% chance to dodge all physical attacks for it's duration and slow enemies that follow in the path you just ran with it on.
Focus Fire
Windrunner's ultimate is Focus Fire, a channeling ability that gives her max attack speed against a target unit or building. Do not forget that last part, as it makes half this hero what she can be at her full potential: Using her ultimate on enemy towers can quickly rip them down, even ensure you the last hit even if your allies are trying to take it from you. Later in the game once you have built up enough damage, using Windrun to open up and tank physical attacks, Rapid Fire can eat an enemy's health in seconds.
WINDRUNNER'S ITEM GUIDE
I will most likely hear a lot of crap about not having Orchid Malevolence as my core item. Anyone who tells you it is core on her is most likely high, while it is a very good item on her, I know there is a lot more you can get that is better in just about every way.
You are focusing on being a support carry by helping out your own carry while doing as much damage as well, you will want Phase Boots and Force Staff as your two core items. Use Phase Boots after Windrun for a significant boost in speed and it is extremely useful for the positioning requires of Shackleshot. Force Staff will further help position yourself/heroes for your Shackleshot with a little practice. On a side note you don't have to waste Shackleshot just to quickly stun a channeling enemy, Force Staff can do this too. Last on this style of build, you will want to get a Scythe of Vyse, giving you even further disables, improving your damage and mana for your overall skill spamming.
Helm of the Dominator is great because you should be stacking the jungle and pushing lanes, the active and bonus damage from this item can easily do that. The item can also be good as an early item, giving her an exceedingly high lane presence. The item that confused me the most when I saw it was Mekansm, but believe it or not, Windrunner is an excellent choice to carry it. The bonus armor and boost greatly benefit her, because due to her skill set, she usually works her way into the center of battle anyway.
WINDRUNNER'S STRATEGY GUIDE
Early Game
When the game starts, do not creep block. For our mission, you want to simply last hit and keep hold of the lane. Don't auto attack the creeps or pull them into your tower, simply focus on getting last hits and denies. Every once in a while if you can land an auto-attack on an enemy hero without the creeps attacking you, go for it. The slow ping of damage like that over time will make a huge difference. Only use Shackleshot if the opening is prime and gives them a good chance of taking a real beating for it. No point in a stun if you cannot back it up with some solid damage. Only use Powershot when you know that a hero has a high chance of dying, use it as an opener or a finisher, it is up to you. Most use Shackleshot then follow it up with Powershot to ensure a clean hit for full damage.
Middle Game
Pushing is key here and since you can use Focus Fire on Towers, this is easy. The reason for focusing on pushing so much is that Windrunner is much more effective when you are controlling the map. You will see this when you are being aggressive and the fact that you can take down most heroes alone, sometimes even two against one with your core build. When you have pushed up to a tower and the creeps die off or an opponent is likely to come defend it, leave the area and go find an easy enemy hero to gank. Open by surprising them with an auto attack or two, followed by Shackleshot and Focus Fire, if it is up. Once they escape your range, use Powershot. Then push the nearest open lane and repeat the process until you find yourself entering the late game.
Late Game
Late game Windrunner begins to naturally fall off as her skill set reflect that of a nuker-class hero. She takes a much more support-carry/semi-carry role now, unless she was played well and had some luck along the way, making her quite good with a Black King Bar in hand. If your team is having trouble with a hero that can blink or become invisible ( Anti-Mage/ Rikimaru) instead get a Scythe of Vyse over the Black King Bar.
- SHACKLESHOT
- POWERSHOT
- WINDRUN
- FOCUS FIRE
WINDRUNNER'S SKILL BUILD
LEVEL 1 - SHACKLESHOT
LEVEL 2 - POWERSHOT
LEVEL 3 - POWERSHOT
LEVEL 4 - WINDRUN
LEVEL 5 - POWERSHOT
LEVEL 6 - WINDRUN
LEVEL 7 - POWERSHOT
LEVEL 8 - WINDRUN
LEVEL 9 - WINDRUN
LEVEL 10 - FOCUS FIRE
LEVEL 11 - FOCUS FIRE
LEVEL 12 - SHACKLESHOT
LEVEL 13 - SHACKLESHOT
LEVEL 14 - SHACKLESHOT
LEVEL 15 - STATS
LEVEL 16 - FOCUS FIRE
LEVEL 17 - STATS
LEVEL 18 - STATS
LEVEL 19 - STATS
LEVEL 20 - STATS
LEVEL 21 - STATS
LEVEL 22 - STATS
LEVEL 23 - STATS
LEVEL 24 - STATS
LEVEL 25 - STATS
WINDRUNNER'S ITEM BUILD
STARTING ITEMS
RING OF PROTECTION
IRON BRANCH x3
HEALING SALVE
TANGO
MID GAME ITEMS
RING OF BASILIUS
PHASE BOOTS
MAGIC WAND
LATE GAME ITEMS
SCYTHE OF VYSE
MEKANSM
FORCE STAFF
HELM OF THE DOMINATOR
OBSERVER WARD
WINDRUNNER'S SKILL GUIDE
Shackleshot
Shackleshot is one of the best disables in the game with a long duration stun that can hit one or two heroes with one of the longest stun duration in the game. If you do not hit a unit or tree behind the target, they instead receive a mini stun which still has it's useless, such as to stop a hero channeling an ability.
Powershot
Powershot is a long range skill shot that if used correctly, can be a fantastic nuke and get you kills every team fight. It does less damage the more units it passes through, but always use it to open a fight and every time it comes off cool down in that fight, if you can land them that is. Doing so will ensure you a kill, though it can be mana intensive.
Windrun
Windrun gives Windrunner the ability to tank, chase, run or simply get into position for her Shackleshot, Powershot or even her ultimate Rapid Fire in some cases. The skill gives you a significant speed boost, a 100% chance to dodge all physical attacks for it's duration and slow enemies that follow in the path you just ran with it on.
Focus Fire
Windrunner's ultimate is Focus Fire, a channeling ability that gives her max attack speed against a target unit or building. Do not forget that last part, as it makes half this hero what she can be at her full potential: Using her ultimate on enemy towers can quickly rip them down, even ensure you the last hit even if your allies are trying to take it from you. Later in the game once you have built up enough damage, using Windrun to open up and tank physical attacks, Rapid Fire can eat an enemy's health in seconds.
WINDRUNNER'S ITEM GUIDE
I will most likely hear a lot of crap about not having Orchid Malevolence as my core item. Anyone who tells you it is core on her is most likely high, while it is a very good item on her, I know there is a lot more you can get that is better in just about every way.
You are focusing on being a support carry by helping out your own carry while doing as much damage as well, you will want Phase Boots and Force Staff as your two core items. Use Phase Boots after Windrun for a significant boost in speed and it is extremely useful for the positioning requires of Shackleshot. Force Staff will further help position yourself/heroes for your Shackleshot with a little practice. On a side note you don't have to waste Shackleshot just to quickly stun a channeling enemy, Force Staff can do this too. Last on this style of build, you will want to get a Scythe of Vyse, giving you even further disables, improving your damage and mana for your overall skill spamming.
Helm of the Dominator is great because you should be stacking the jungle and pushing lanes, the active and bonus damage from this item can easily do that. The item can also be good as an early item, giving her an exceedingly high lane presence. The item that confused me the most when I saw it was Mekansm, but believe it or not, Windrunner is an excellent choice to carry it. The bonus armor and boost greatly benefit her, because due to her skill set, she usually works her way into the center of battle anyway.
WINDRUNNER'S STRATEGY GUIDE
Early Game
When the game starts, do not creep block. For our mission, you want to simply last hit and keep hold of the lane. Don't auto attack the creeps or pull them into your tower, simply focus on getting last hits and denies. Every once in a while if you can land an auto-attack on an enemy hero without the creeps attacking you, go for it. The slow ping of damage like that over time will make a huge difference. Only use Shackleshot if the opening is prime and gives them a good chance of taking a real beating for it. No point in a stun if you cannot back it up with some solid damage. Only use Powershot when you know that a hero has a high chance of dying, use it as an opener or a finisher, it is up to you. Most use Shackleshot then follow it up with Powershot to ensure a clean hit for full damage.
Middle Game
Pushing is key here and since you can use Focus Fire on Towers, this is easy. The reason for focusing on pushing so much is that Windrunner is much more effective when you are controlling the map. You will see this when you are being aggressive and the fact that you can take down most heroes alone, sometimes even two against one with your core build. When you have pushed up to a tower and the creeps die off or an opponent is likely to come defend it, leave the area and go find an easy enemy hero to gank. Open by surprising them with an auto attack or two, followed by Shackleshot and Focus Fire, if it is up. Once they escape your range, use Powershot. Then push the nearest open lane and repeat the process until you find yourself entering the late game.
Late Game
Late game Windrunner begins to naturally fall off as her skill set reflect that of a nuker-class hero. She takes a much more support-carry/semi-carry role now, unless she was played well and had some luck along the way, making her quite good with a Black King Bar in hand. If your team is having trouble with a hero that can blink or become invisible ( Anti-Mage/ Rikimaru) instead get a Scythe of Vyse over the Black King Bar.

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