Title/Name: Harbinger
Faction: The Dire
Primary Attribute: Intelligence
Attack Type: Ranged
STATS
STR 65.25 at 25 (19 + 1.85/level)
AGI 74 at 25 (24 + 2/level)
INT 108.5 at 25 (26 + 3.3/level)
Health 1347 at 25
Mana 1365 at 25
Damage 49 - 64
Range 450
Armor 5.36
Movement 300
SKILLS
Arcane Orb
Casting Method: Autocast
Targeting Method: Unit
Allowed Targets: Enemy Units
Key Bind: Q
Adds extra pure damage to Harbinger's attacks, based on his remaining mana pool. Arcane Orb also does bonus damage to summoned units and illusions.
Arcane Orb is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers.
Range: 450
Percent Mana Pool to Damage: 6% / 7% / 8% / 9%
Bonus Damage to Illusions and Summons: 100 / 200 / 300 / 400
Mana Cost: 100
Astral Imprisonment
Casting Method: Active
Targeting Method: Unit
Allowed Targets: Heroes
Key Bind: W
Places a target allied or enemy hero into an astral prison. The hidden hero is invulnerable and disabled. When cast on an enemy Hero, Harbinger temporarily steals intelligence from that hero.
Range: 550
Intelligence Stolen: 2 / 4 / 6 / 8
Duration of Steal: 60
Duration of Imprisonment: 1 / 2 / 3 / 4
Mana Cost: 120 / 140 / 160 / 180 Cooldown Time: 18 / 16 / 14 / 12
Essence Aura
Casting Method: Passive
Allowed Targets: Allied Heroes
Key Bind: E
Whenever nearby allied Heroes or Harbinger itself casts a spell, it gains a chance to restore 25% of its mana pool. Harbinger also passively gains a bonus to its base mana pool.
Radius: 1000
Chance to Restore: 10% / 20% / 30% / 40%
Base Mana: 75 / 150 / 225 / 300
Sanity's Eclipse
Casting Method: Active
Targeting Method: Area
Allowed Targets: Enemy Heroes
Key Bind: R
Deals damage to enemy Heroes in an area of effect based on the difference between Harbinger and the affected Hero's intelligence. If the Hero takes less than the damage threshold, that Hero loses 75% of its current mana.
SCEPTER UPGRADABLE: Increases damage multiplier and casting range.
Range: 600 / 650 / 700 (700/750/800*)
Radius: 375 / 475 / 575
Intelligence Difference Damage Multiplier: 8 / 9 / 10 (9/10/11*)
Damage Threshold: 80 / 270 / 500
Faction: The Dire
Primary Attribute: Intelligence
Attack Type: Ranged
STATS
STR 65.25 at 25 (19 + 1.85/level)
AGI 74 at 25 (24 + 2/level)
INT 108.5 at 25 (26 + 3.3/level)
Health 1347 at 25
Mana 1365 at 25
Damage 49 - 64
Range 450
Armor 5.36
Movement 300
SKILLS
Arcane Orb
Casting Method: Autocast
Targeting Method: Unit
Allowed Targets: Enemy Units
Key Bind: Q
Adds extra pure damage to Harbinger's attacks, based on his remaining mana pool. Arcane Orb also does bonus damage to summoned units and illusions.
Arcane Orb is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers.
Range: 450
Percent Mana Pool to Damage: 6% / 7% / 8% / 9%
Bonus Damage to Illusions and Summons: 100 / 200 / 300 / 400
Mana Cost: 100
Astral Imprisonment
Casting Method: Active
Targeting Method: Unit
Allowed Targets: Heroes
Key Bind: W
Places a target allied or enemy hero into an astral prison. The hidden hero is invulnerable and disabled. When cast on an enemy Hero, Harbinger temporarily steals intelligence from that hero.
Range: 550
Intelligence Stolen: 2 / 4 / 6 / 8
Duration of Steal: 60
Duration of Imprisonment: 1 / 2 / 3 / 4
Mana Cost: 120 / 140 / 160 / 180 Cooldown Time: 18 / 16 / 14 / 12
Essence Aura
Casting Method: Passive
Allowed Targets: Allied Heroes
Key Bind: E
Whenever nearby allied Heroes or Harbinger itself casts a spell, it gains a chance to restore 25% of its mana pool. Harbinger also passively gains a bonus to its base mana pool.
Radius: 1000
Chance to Restore: 10% / 20% / 30% / 40%
Base Mana: 75 / 150 / 225 / 300
Sanity's Eclipse
Casting Method: Active
Targeting Method: Area
Allowed Targets: Enemy Heroes
Key Bind: R
Deals damage to enemy Heroes in an area of effect based on the difference between Harbinger and the affected Hero's intelligence. If the Hero takes less than the damage threshold, that Hero loses 75% of its current mana.
SCEPTER UPGRADABLE: Increases damage multiplier and casting range.
Range: 600 / 650 / 700 (700/750/800*)
Radius: 375 / 475 / 575
Intelligence Difference Damage Multiplier: 8 / 9 / 10 (9/10/11*)
Damage Threshold: 80 / 270 / 500

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