LION SKILLS
- EARTH SPIKE
- HEX
- MANA DRAIN
- FINGER OF DEATH
LION'S SKILL BUILD
LEVEL 1 - EARTH SPIKE
LEVEL 2 - HEX
LEVEL 3 - EARTH SPIKE
LEVEL 4 - HEX
LEVEL 5 - EARTH SPIKE
LEVEL 6 - FINGER OF DEATH
LEVEL 7 - EARTH SPIKE
LEVEL 8 - HEX
LEVEL 9 - HEX
LEVEL 10 - STATS
LEVEL 11 - FINGER OF DEATH
LEVEL 12 - MANA DRAIN
LEVEL 13 - MANA DRAIN
LEVEL 14 - MANA DRAIN
LEVEL 15 - STATS
LEVEL 16 - FINGER OF DEATH
LEVEL 17 - MANA DRAIN
LEVEL 18 - STATS
LEVEL 19 - STATS
LEVEL 20 - STATS
LEVEL 21 - STATS
LEVEL 22 - STATS
LEVEL 23 - STATS
LEVEL 24 - STATS
LEVEL 25 - STATS
LION'S ITEM BUILD
STARTING ITEMS
CLARITY
IRON BRANCH x3
TANGO
HEALING SALVE
ANIMAL COURIER
EARLY GAME ITEMS
MAGIC WAND
TOWN PORTAL SCROLL
OBSERVER WARD
FLYING COURIER
BOOTS OD SPEED
MID GAME ITEMS
POWER TREADS
DRUM OF ENDURANCE
URN OF SHADOW
MEKANSM
LATE GAME ITEMS
NECROMICON
UEL'S SCEPTER OF DIVINITY
SHIVA'S GUARD
ALTERNATIVE/SITUATIONAL ITEMS
BRACER
PIPE OF INSIGHT
SCYTHE OF VYSE
LINKEN'S SPHERE
HEART OF TARRASQUE
AGHANIM'S SCEPTER
LION'S SKILL GUIDE
Earth Spike
When there are several enemies coming, you may want to turn around and throw an impale. Done also for initiating minor battles. Try to align yourself with the foes and click the farther target. Chances are that you'll catch him and one or two other enemies in the Impale.
DON'T CANCEL ANIMATION ON IMPALE. It may make it run shorter than it should, thereby making you miss it. Be patient, it only takes a split second to cast it fully. Can be cast up/down cliffs and for that you must click ground in the general direction of the target.
Hex
Be reasonable. Try to cancel any channeling skills, to disable Starters/blinkers/disablers and key heroes. Think outside the box and decide who and when you must Hex. Also, Hex has no casting delay, abuse it.
Mana Drain
Do it whenever you're safe to do it and still capable of catching up with foes (unless you're laning, in this case you can just MD to harass) or escaping by yourself. E.g. Enemy Sven is chasing an ally with 350 mana and casted Storm Bolt like 10 seconds ago. As the cooldown is 14 seconds, he may stun your ally and kill him. But, if you Mana Drain lvl 4 Sven for 3 seconds, he'll be left with 50 mana, what's not enough to cast Storm Bolt, leaving your ally safe. At this moment, you may get away too, help your ally further more for him to get away or still turn around and kill Sven as he's out of mana, you can easily gank him.
Mana Drain can be casted right after Impale, also can be shift-issued, but not necessarily. Abuse it inlane because it takes a lot of mana out of your enemies and replenishes your own mana. Just remember to play it safe.
Also useful at team battles for denying low mana pool heroes to cast key spells, like Treant's Entangling Roots and Leviathan's Ravage. It does destroy illusions you Mana Drain, it takes less than a second and takes only 10 mana, so it's awesome for this.
Finger of Death
You may use it on every situation that you are not sure if you can get the kill without it, but still totally sure that you can get the kill with it.
Can be rapidly cast after Impale, just like MD, has large range and can be used up/down cliffs. Try not to overkill with it as it's your precious weapon. Also, try to leave the frag to the carries.
LION'S STRATEGY GUIDE
MD at levels 2 and 4, Voodoo at levels 8 and 9 when:
You're facing a highly mana dependent hero inlane
You're ganking a lot and need to disable dangerous heroes
Max Voodoo ASAP when:
You're facing a lot of dangerous heroes that can do well without much mana
Heroes that have magic stick or bottle / channeling spells / you're ganking a lot
Note that you may change the skill build accordingly to the game. Just be reasonable. If you don't feel like getting MD because you barely have the chance to use it because the ganking action is really intense, so go for stats at levels 10/12 and so on. But I should advise that if you have 2 levels of MD skilled, you may stop by a lane to regenerate mana and later proceed with the ganking. Also, as stated earlier, mana dependent heroes really suffer if MD'ed.
- EARTH SPIKE
- HEX
- MANA DRAIN
- FINGER OF DEATH
LION'S SKILL BUILD
LEVEL 1 - EARTH SPIKE
LEVEL 2 - HEX
LEVEL 3 - EARTH SPIKE
LEVEL 4 - HEX
LEVEL 5 - EARTH SPIKE
LEVEL 6 - FINGER OF DEATH
LEVEL 7 - EARTH SPIKE
LEVEL 8 - HEX
LEVEL 9 - HEX
LEVEL 10 - STATS
LEVEL 11 - FINGER OF DEATH
LEVEL 12 - MANA DRAIN
LEVEL 13 - MANA DRAIN
LEVEL 14 - MANA DRAIN
LEVEL 15 - STATS
LEVEL 16 - FINGER OF DEATH
LEVEL 17 - MANA DRAIN
LEVEL 18 - STATS
LEVEL 19 - STATS
LEVEL 20 - STATS
LEVEL 21 - STATS
LEVEL 22 - STATS
LEVEL 23 - STATS
LEVEL 24 - STATS
LEVEL 25 - STATS
LION'S ITEM BUILD
STARTING ITEMS
CLARITY
IRON BRANCH x3
TANGO
HEALING SALVE
ANIMAL COURIER
EARLY GAME ITEMS
MAGIC WAND
TOWN PORTAL SCROLL
OBSERVER WARD
FLYING COURIER
BOOTS OD SPEED
MID GAME ITEMS
POWER TREADS
DRUM OF ENDURANCE
URN OF SHADOW
MEKANSM
LATE GAME ITEMS
NECROMICON
UEL'S SCEPTER OF DIVINITY
SHIVA'S GUARD
ALTERNATIVE/SITUATIONAL ITEMS
BRACER
PIPE OF INSIGHT
SCYTHE OF VYSE
LINKEN'S SPHERE
HEART OF TARRASQUE
AGHANIM'S SCEPTER
LION'S SKILL GUIDE
Earth Spike
When there are several enemies coming, you may want to turn around and throw an impale. Done also for initiating minor battles. Try to align yourself with the foes and click the farther target. Chances are that you'll catch him and one or two other enemies in the Impale.
DON'T CANCEL ANIMATION ON IMPALE. It may make it run shorter than it should, thereby making you miss it. Be patient, it only takes a split second to cast it fully. Can be cast up/down cliffs and for that you must click ground in the general direction of the target.
Hex
Be reasonable. Try to cancel any channeling skills, to disable Starters/blinkers/disablers and key heroes. Think outside the box and decide who and when you must Hex. Also, Hex has no casting delay, abuse it.
Mana Drain
Do it whenever you're safe to do it and still capable of catching up with foes (unless you're laning, in this case you can just MD to harass) or escaping by yourself. E.g. Enemy Sven is chasing an ally with 350 mana and casted Storm Bolt like 10 seconds ago. As the cooldown is 14 seconds, he may stun your ally and kill him. But, if you Mana Drain lvl 4 Sven for 3 seconds, he'll be left with 50 mana, what's not enough to cast Storm Bolt, leaving your ally safe. At this moment, you may get away too, help your ally further more for him to get away or still turn around and kill Sven as he's out of mana, you can easily gank him.
Mana Drain can be casted right after Impale, also can be shift-issued, but not necessarily. Abuse it inlane because it takes a lot of mana out of your enemies and replenishes your own mana. Just remember to play it safe.
Also useful at team battles for denying low mana pool heroes to cast key spells, like Treant's Entangling Roots and Leviathan's Ravage. It does destroy illusions you Mana Drain, it takes less than a second and takes only 10 mana, so it's awesome for this.
Finger of Death
You may use it on every situation that you are not sure if you can get the kill without it, but still totally sure that you can get the kill with it.
Can be rapidly cast after Impale, just like MD, has large range and can be used up/down cliffs. Try not to overkill with it as it's your precious weapon. Also, try to leave the frag to the carries.
LION'S STRATEGY GUIDE
MD at levels 2 and 4, Voodoo at levels 8 and 9 when:
You're facing a highly mana dependent hero inlane
You're ganking a lot and need to disable dangerous heroes
Max Voodoo ASAP when:
You're facing a lot of dangerous heroes that can do well without much mana
Heroes that have magic stick or bottle / channeling spells / you're ganking a lot
Note that you may change the skill build accordingly to the game. Just be reasonable. If you don't feel like getting MD because you barely have the chance to use it because the ganking action is really intense, so go for stats at levels 10/12 and so on. But I should advise that if you have 2 levels of MD skilled, you may stop by a lane to regenerate mana and later proceed with the ganking. Also, as stated earlier, mana dependent heroes really suffer if MD'ed.

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