DOTA 2: Spectre Guide

Title/Name: Mercurial
Faction: The Dire
Primary Attribute: Agility
Attack Type: Melee

STATS

STRENGTH 69 at 25 (19 + 2/level)
AGILITY 78 at 25 (23 + 2.2/level)
INTELLIGENCE 63.5 at 25 (16 + 1.9/level)
Health 1423 at 25
Mana 793 at 25
Damage 42 - 53
Range 128
Armor 322
Movement 295

SKILLS

Spectral Dagger
Casting Method: Active
Targeting Method: Point
Allowed Targets: Ground/Enemy Unit
Key Bind: Q
Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading path, Spectre phases out of reality, moving swiftly and colliding with nothing.
Range: 2000
Area: 125
Path Duration: 12
Damage: 50 / 100 / 150 / 200
Movement Speed Increase/Slow: 5% / 9% / 14% / 18%
Mana Cost: 130 / 140 / 150 / 160 Cooldown Time: 16

Desolate
Casting Method: Passive
Targeting Method: N/A
Allowed Targets: N/A
Key Bind: W
Bonus damage cuts through armor when the enemy target has no nearby allied units.
Damage Bonus: 20 / 30 / 40 / 50

Dispersion
Casting Method: Passive
Targeting Method: N/A
Allowed Targets: Any Unit
Key Bind: E
Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance.
Area: 1000
Damage Reflected: 10% / 14% / 18% / 22%

Haunt
Casting Method: Active
Targeting Method: Instant
Allowed Targets: N/A
Key Bind: R
Creates a spectral nemesis to attack each enemy hero after a short delay. Haunts are uncontrollable, take extra damage, and deal less damage than Spectre herself.
Haunt Duration: 5 / 6 / 7
Mana Cost: 150 Cooldown Time: 120

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