Title/Name: Garral
Faction: The Dire
Primary Attribute: Intelligence
Attack Type: Ranged
STATS
STR 61.5 at 25 (19 + 1.7/level)
AGI 67.5 at 25 (20 + 1.9/level)
INT 84.5 at 25 (22 + 2.5/level)
Health 1271 at 25
Mana 1066 at 25
Damage 39 - 45
Range 600
Armor 1.8
Movement 280
SKILLS
Quas
Casting Method: Active/Passive
Targeting Method: N/A
Allowed Targets: Self
Key Bind: Q
Allows manipulation of ice elements and grants a permanent strength bonus. Each Quas instance provides increased health regeneration.
Active: Instances of Quas added: 1 (up to 3 maximum)
Passive: HP Regeneration Per Instance of Quas: 1 / 2 / 3 / 4 / 5 / 6 / 7
Passive: Strength Bonus: 2 / 4 / 6 / 8 / 10 / 12 / 14
Wex
Casting Method: Active/Passive
Targeting Method: N/A
Allowed Targets: Self
Key Bind: W
Allows manipulation of storm elements and grants a permanent agility bonus. Each Wex instance provides increased attack speed and movement speed.
Active: Instances of Wex added: 1 (up to 3 maximum)
Passive: Move Speed Bonus Per Instance of Wex: 1% / 2% / 3% / 4% / 5% / 6% / 7%
Passive: Agility Bonus: 2 / 4 / 6 / 8 / 10 / 12 / 14
Exort
Casting Method: Active/Passive
Targeting Method: N/A
Allowed Targets: Self
Key Bind: E
Allows manipulation of fire elements and grants a permanent intelligence bonus. Each Exort instance provides increased attack damage.
Active: Instances of Exort added: 1 (up to 3 maximum)
Passive: Bonus Damage Per Instance of Exort: 3 / 6 / 9 / 12 / 15 / 18 / 21
Passive: Intelligence Bonus: 2 / 4 / 6 / 8 / 10 / 12 / 14
Invoke
Casting Method: Active
Targeting Method: N/A
Allowed Targets: N/A
Key Bind: R
Combines the properties of the elements currently being manipulated, creating a new spell at the Invoker's disposal. The invoked spell is determined by the combination of Quas, Wex and Exort.
UPGRADABLE: Decreases cooldown and removes mana cost.
Number of Invoked Spells Allowed: 1 / 2 / 2 / 2
Mana Cost: 20(0*) / 40(0*) / 60(0*) / 80(0*) Cooldown Time: 22 (16*) / 17 (8*) / 12 (4*) / 5 (2*)
Faction: The Dire
Primary Attribute: Intelligence
Attack Type: Ranged
STATS
STR 61.5 at 25 (19 + 1.7/level)
AGI 67.5 at 25 (20 + 1.9/level)
INT 84.5 at 25 (22 + 2.5/level)
Health 1271 at 25
Mana 1066 at 25
Damage 39 - 45
Range 600
Armor 1.8
Movement 280
SKILLS
Quas
Casting Method: Active/Passive
Targeting Method: N/A
Allowed Targets: Self
Key Bind: Q
Allows manipulation of ice elements and grants a permanent strength bonus. Each Quas instance provides increased health regeneration.
Active: Instances of Quas added: 1 (up to 3 maximum)
Passive: HP Regeneration Per Instance of Quas: 1 / 2 / 3 / 4 / 5 / 6 / 7
Passive: Strength Bonus: 2 / 4 / 6 / 8 / 10 / 12 / 14
Wex
Casting Method: Active/Passive
Targeting Method: N/A
Allowed Targets: Self
Key Bind: W
Allows manipulation of storm elements and grants a permanent agility bonus. Each Wex instance provides increased attack speed and movement speed.
Active: Instances of Wex added: 1 (up to 3 maximum)
Passive: Move Speed Bonus Per Instance of Wex: 1% / 2% / 3% / 4% / 5% / 6% / 7%
Passive: Agility Bonus: 2 / 4 / 6 / 8 / 10 / 12 / 14
Exort
Casting Method: Active/Passive
Targeting Method: N/A
Allowed Targets: Self
Key Bind: E
Allows manipulation of fire elements and grants a permanent intelligence bonus. Each Exort instance provides increased attack damage.
Active: Instances of Exort added: 1 (up to 3 maximum)
Passive: Bonus Damage Per Instance of Exort: 3 / 6 / 9 / 12 / 15 / 18 / 21
Passive: Intelligence Bonus: 2 / 4 / 6 / 8 / 10 / 12 / 14
Invoke
Casting Method: Active
Targeting Method: N/A
Allowed Targets: N/A
Key Bind: R
Combines the properties of the elements currently being manipulated, creating a new spell at the Invoker's disposal. The invoked spell is determined by the combination of Quas, Wex and Exort.
UPGRADABLE: Decreases cooldown and removes mana cost.
Number of Invoked Spells Allowed: 1 / 2 / 2 / 2
Mana Cost: 20(0*) / 40(0*) / 60(0*) / 80(0*) Cooldown Time: 22 (16*) / 17 (8*) / 12 (4*) / 5 (2*)

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