Title/Name: Undying
Faction: The Dire
Primary Attribute: Strength
Attack Type: Melee
STATS
STR 74.5 at 25 (22 + 2.1/level)
AGI 30 at 25 (10 + 0.8/level)
INT 77 at 25 (27 + 2/level)
Health 1518 at 25
Mana 975 at 25
Damage 57 - 65
Range 128
Armor 3.4
Movement 310
SKILLS
Decay
Casting Method: Active
Targeting Method: Area
Allowed Targets: Enemy Units
Key Bind: Q
Dirge saps away the strength of enemy heroes and retains it for a period of time.
Radius: 300
Duration: 21 / 24 / 27 / 30 seconds
Strength Sapped: 4
Damage: 40 / 80 / 120 / 160
Mana Cost: 70 / 90 / 110 / 130 Cooldown Time: 11 / 9 / 7 / 5
Soul Rip
Casting Method: Active
Targeting Method: Unit
Allowed Targets: Any Unit
Key Bind: W
Redirects the flow of living energy through a target friend or foe, damaging them or healing them based on how many units are near it.
Radius: 975
Maximum Number of Units: 5 / 10 / 15 / 20
Amount Healed/Damaged: 25
Mana Cost: 50 / 75 / 100 / 125 Cooldown Time: 25 / 20 / 15 / 10
Tombstone
Casting Method: Active
Targeting Method: Point
Allowed Targets: N/A
Key Bind: E
Unholy powers summon a cursed tombstone. Zombies will frequently spawn near each enemy unit and attack them.
Radius: 600 / 800 / 1000 / 1200
Duration: 15 / 20 / 25 / 30 seconds
Deathlust Threshold: 100 / 200 / 300 / 400
Slow: 7%
Mana Cost: 120 / 130 / 140 / 150 Cooldown Time: 60
Flesh Golem
Casting Method: Active
Targeting Method: Instant
Allowed Targets: N/A
Key Bind: R
Dirge's hatred for all living beings allows him to transform into a monster. While transformed, he carries a plague that affects nearby enemy units. The plague amplifies damage the units receive and reduces movement speed. When a plagued unit dies, its essence is transferred back to Dirge. The closer units are, the stronger the plague becomes.
SCEPTER UPGRADABLE: Increases amount healed on plague death, damage amplification, and reduces the effects of distance.
Radius: 750
Duration: 30
Damage Amplification: 20% / 25% / 30% (25% / 30% / 35%*)
Damage Amp Minimum: 5% / 10% / 15% (10% / 15% / 20%)
Amount Healed on Hero Death: 6% (10%*)
Amount Healed on Non-hero Death: 2% (3%*)
Slow: 9%
Mana Cost: 100 Cooldown Time: 90
Faction: The Dire
Primary Attribute: Strength
Attack Type: Melee
STATS
STR 74.5 at 25 (22 + 2.1/level)
AGI 30 at 25 (10 + 0.8/level)
INT 77 at 25 (27 + 2/level)
Health 1518 at 25
Mana 975 at 25
Damage 57 - 65
Range 128
Armor 3.4
Movement 310
SKILLS
Decay
Casting Method: Active
Targeting Method: Area
Allowed Targets: Enemy Units
Key Bind: Q
Dirge saps away the strength of enemy heroes and retains it for a period of time.
Radius: 300
Duration: 21 / 24 / 27 / 30 seconds
Strength Sapped: 4
Damage: 40 / 80 / 120 / 160
Mana Cost: 70 / 90 / 110 / 130 Cooldown Time: 11 / 9 / 7 / 5
Soul Rip
Casting Method: Active
Targeting Method: Unit
Allowed Targets: Any Unit
Key Bind: W
Redirects the flow of living energy through a target friend or foe, damaging them or healing them based on how many units are near it.
Radius: 975
Maximum Number of Units: 5 / 10 / 15 / 20
Amount Healed/Damaged: 25
Mana Cost: 50 / 75 / 100 / 125 Cooldown Time: 25 / 20 / 15 / 10
Tombstone
Casting Method: Active
Targeting Method: Point
Allowed Targets: N/A
Key Bind: E
Unholy powers summon a cursed tombstone. Zombies will frequently spawn near each enemy unit and attack them.
Radius: 600 / 800 / 1000 / 1200
Duration: 15 / 20 / 25 / 30 seconds
Deathlust Threshold: 100 / 200 / 300 / 400
Slow: 7%
Mana Cost: 120 / 130 / 140 / 150 Cooldown Time: 60
Flesh Golem
Casting Method: Active
Targeting Method: Instant
Allowed Targets: N/A
Key Bind: R
Dirge's hatred for all living beings allows him to transform into a monster. While transformed, he carries a plague that affects nearby enemy units. The plague amplifies damage the units receive and reduces movement speed. When a plagued unit dies, its essence is transferred back to Dirge. The closer units are, the stronger the plague becomes.
SCEPTER UPGRADABLE: Increases amount healed on plague death, damage amplification, and reduces the effects of distance.
Radius: 750
Duration: 30
Damage Amplification: 20% / 25% / 30% (25% / 30% / 35%*)
Damage Amp Minimum: 5% / 10% / 15% (10% / 15% / 20%)
Amount Healed on Hero Death: 6% (10%*)
Amount Healed on Non-hero Death: 2% (3%*)
Slow: 9%
Mana Cost: 100 Cooldown Time: 90

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