Title/Name: Jin'zakk
Faction: The Dire
Primary Attribute: Intelligence
Attack Type: Ranged
STATS
STR 73 at 25 (23 + 2/level)
AGI 52.5 at 25 (15 + 1.5/level)
INT 86.5 at 25 (24 + 2.5/level)
Health 1499 at 25
Mana 1092 at 25
Damage 48 - 52
Range 375
Armor 2.1
Movement 290
SKILLS
Sticky Napalm
Casting Method: Active
Targeting Method: Area
Allowed Targets: Enemy Units
Key Bind: Q
Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies in the area. Additional casts of Sticky Napalm continue to increase damage, up to 10 stacks.
Range: 700
Area of Effect: 375
Extra Damage: 10 / 15 / 20 / 25
Duration: 8
Movement Slow: 3% / 5% / 7% / 9%
Turn Rate Slow: 70%
Mana Cost: 20 Cooldown Time: 3
Flamebreak
Casting Method: Active
Targeting Method: Point
Allowed Targets: Enemy Units
Key Bind: W
Hurls an explosive cocktail in a line that explodes on the first enemy unit it hits, stunning that unit while knocking back and dealing damage to enemies in the area.
Range: 1500
Area of Effect: 375
Damage: 75 / 150 / 225 / 300
Stun Duration: 0.5
Mana Cost: 80 / 100 / 120 / 140 Cooldown Time: 11
Firefly
Casting Method: Active
Targeting Method: No Target
Allowed Targets: Self
Key Bind: E
Batrider takes to the skies, laying down a flaming trail from the air. While flying, the rail of fire destroys trees and damages enemies in its path, and Batrider gains the movement capabilities of a flying unit.
Damage Over Time: 20 / 40 / 60 / 80
Radius: 200
Duration: 15
Mana Cost: 100 Cooldown Time: 40
Flaming Lasso
Casting Method: Active
Targeting Method: Target
Allowed Targets: Enemy Units
Key Bind: R
Lasso's an enemy and drags them in batrider's wake. Victims cannot be dragged over impassible terrain. Dragging units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso.
Range: 175
Duration: 3 / 3.5 / 4
Mana Cost: 150 Cooldown Time: 90 / 70 / 50
Faction: The Dire
Primary Attribute: Intelligence
Attack Type: Ranged
STATS
STR 73 at 25 (23 + 2/level)
AGI 52.5 at 25 (15 + 1.5/level)
INT 86.5 at 25 (24 + 2.5/level)
Health 1499 at 25
Mana 1092 at 25
Damage 48 - 52
Range 375
Armor 2.1
Movement 290
SKILLS
Sticky Napalm
Casting Method: Active
Targeting Method: Area
Allowed Targets: Enemy Units
Key Bind: Q
Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies in the area. Additional casts of Sticky Napalm continue to increase damage, up to 10 stacks.
Range: 700
Area of Effect: 375
Extra Damage: 10 / 15 / 20 / 25
Duration: 8
Movement Slow: 3% / 5% / 7% / 9%
Turn Rate Slow: 70%
Mana Cost: 20 Cooldown Time: 3
Flamebreak
Casting Method: Active
Targeting Method: Point
Allowed Targets: Enemy Units
Key Bind: W
Hurls an explosive cocktail in a line that explodes on the first enemy unit it hits, stunning that unit while knocking back and dealing damage to enemies in the area.
Range: 1500
Area of Effect: 375
Damage: 75 / 150 / 225 / 300
Stun Duration: 0.5
Mana Cost: 80 / 100 / 120 / 140 Cooldown Time: 11
Firefly
Casting Method: Active
Targeting Method: No Target
Allowed Targets: Self
Key Bind: E
Batrider takes to the skies, laying down a flaming trail from the air. While flying, the rail of fire destroys trees and damages enemies in its path, and Batrider gains the movement capabilities of a flying unit.
Damage Over Time: 20 / 40 / 60 / 80
Radius: 200
Duration: 15
Mana Cost: 100 Cooldown Time: 40
Flaming Lasso
Casting Method: Active
Targeting Method: Target
Allowed Targets: Enemy Units
Key Bind: R
Lasso's an enemy and drags them in batrider's wake. Victims cannot be dragged over impassible terrain. Dragging units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso.
Range: 175
Duration: 3 / 3.5 / 4
Mana Cost: 150 Cooldown Time: 90 / 70 / 50

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