DOTA 2: Ancient Apparition Guide

Title/Name: Kaldr
Faction: The Dire
Primary Attribute: Intelligence
Attack Type: Ranged

STATS

STR 53 at 25 (18 + 1.4/level)
AGI 75 at 25 (20 + 2.2/level)
INT 90 at 25 (25 + 2.6/level)
Health 1119 at 25
Mana 1131 at 25
Damage 44 - 54
Range 600
Armor 1.8
Movement 295

SKILLS

Cold Feet
Casting Method: Active
Targeting Method: Unit
Allowed Targets: Enemy Units
Key Bind: Q
Places a frozen hex on an enemy unit that deals damage over time, but can be dispelled by moving away from the initial cast point. If the enemy unit doesn't move out of the given range, it will be stunned and frozen in place after 4 seconds.
Range: 700
Duration: 4
Damage Over Time: 37.5 / 50 / 62.5 / 75
Stun Duration: 1.25 / 2 / 2.75 / 3.5
Break Distance: 740
Mana Cost: 150 Cooldown Time: 15 / 13 / 11 / 9

Ice Vortex
Casting Method: Active
Targeting Method: Point
Allowed Targets: Enemy Units
Key Bind: W
Creates a vortex of icy energy that slows movement speed and lowers magical resistance of enemies in its range. Lasts 12 seconds.
Range: 1500
Area: 275
Movement Speed Slow: 18% / 22% / 26% / 30%
Magical Resistance Reduction: 10% / 15% / 20% / 25%
Mana Cost: 80 / 90 / 100 / 110 Cooldown Time: 6

Chilling Touch
Casting Method: Active
Targeting Method: Point
Allowed Targets: Allied Heroes
Key Bind: E
A frigid gust enchants allied heroes, granting them a bonus of magical damage for a given number of physical attacks, while slowing their attack speed slightly.
Range: 800
Area: 450
Duration: 2 / 3 / 4 / 5 attacks or 40 seconds
Bonus Magical Damage: 40 / 50 / 60 / 70
Attack Speed Reduction: 15%
Mana Cost: 140 Cooldown Time: 50 / 46 / 42 / 38

Ice Blast
Casting Method: Active
Targeting Method: Point
Allowed Targets: N/A
Key Bind: R
An explosive ball of icy hail that can be used to strike targets anywhere on the map. On first use, Kaldr launches a tracer towards the targeted location. The second use marks the current location of the blast, upon which the actual projectile is launched - the greater the distance, the larger the radius affected. It deals damage to enemy units and applies a frostbite curse to units in and around the area that prevents regeneration or healing. Frostbitten units will take minor damage over time; if the units drop below a certain percentage of hitpoints, they'll instantly shatter.
Range: Global
Area: *
Frostbite Duration: 8 / 9 / 10
Frostbite Damage: 12.5 / 20 / 32
Hitpoints for Kill: 10% / 11% / 12%
Damage: 250 / 350 / 450
Mana Cost: 100 / 125 / 150 Cooldown Time: 45

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